Job Noorman 84dbd34332 ir3/legalize: take wrmask into account for delay updates
When updating delays, we'd update all dst regs based on reg_elems.
However, when wrmask has gaps, this would update delays for regs that
aren't actually written. Fix this by skipping regs for which the
corresponding wrmask bit is zero.

Note that this wasn't just a performance issue but could result in
illegal code because the delay is reset to zero for tex/sfu
instructions. For example, the following (post-legalization) code was
observed in the wild:

(rpt1)add.f r1.w, (r)r2.w, (r)c3.z
sam.base0 (f32)(w)r2.x, r3.y, s#0, t#1
rcp r2.x, r2.x

Here, the add would result in a required delay for r2.x which would then
be cleared by the sam (even though it doesn't write to it), resulting in
insufficient delay before the rcp.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Fixes: 61b2bd861f ("ir3: Rewrite nop insertion")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34107>
2025-03-25 09:48:37 +00:00
2022-11-22 19:04:13 +00:00
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2025-03-25 09:12:02 +00:00
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2025-02-09 08:13:27 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2025-02-19 21:57:26 +00:00
2025-02-23 00:31:59 +01:00
2024-11-18 22:29:14 +00:00
2025-01-30 19:02:37 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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