Erik Faye-Lund 83ed40cdcd vbo/dlist: do not try to pad an empty draw
In the case where u_index_generator returns zero new vertices, we never
filled tmp_indices before trying to duplicate the last veretx. This
causes us to read unitialized memory.

This fixes a Valgrind issue triggering in glxgears on Zink:

---8<---
==296461== Invalid read of size 2
==296461==    at 0x570F335: compile_vertex_list (vbo_save_api.c:733)
==296461==    by 0x570FEFB: wrap_buffers (vbo_save_api.c:1021)
==296461==    by 0x571050A: upgrade_vertex (vbo_save_api.c:1134)
==296461==    by 0x571050A: fixup_vertex (vbo_save_api.c:1251)
==296461==    by 0x57114D1: _save_Normal3f (vbo_attrib_tmp.h:315)
==296461==    by 0x10B750: ??? (in /usr/bin/glxgears)
==296461==    by 0x10A2CC: ??? (in /usr/bin/glxgears)
==296461==    by 0x4B3F30F: (below main) (in /usr/lib/libc.so.6)
==296461==  Address 0x11ca23de is 2 bytes before a block of size 1,968 alloc'd
==296461==    at 0x4845899: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==296461==    by 0x570E647: compile_vertex_list (vbo_save_api.c:604)
==296461==    by 0x570FEFB: wrap_buffers (vbo_save_api.c:1021)
==296461==    by 0x571050A: upgrade_vertex (vbo_save_api.c:1134)
==296461==    by 0x571050A: fixup_vertex (vbo_save_api.c:1251)
==296461==    by 0x57114D1: _save_Normal3f (vbo_attrib_tmp.h:315)
==296461==    by 0x10B750: ??? (in /usr/bin/glxgears)
==296461==    by 0x10A2CC: ??? (in /usr/bin/glxgears)
==296461==    by 0x4B3F30F: (below main) (in /usr/lib/libc.so.6)
---8<---

Fixes: dcbf2423d2 ("vbo/dlist: add vertices to incomplete primitives")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15633>
2022-03-31 13:21:13 +02:00
2022-01-19 15:17:17 +00:00
2022-02-02 22:49:09 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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