837c441acb8a16cdfde9725eed35825cc1e56b1e
Commitf695a9fed2moved the 64-bit float <-> 16-bit float conversion splitting into a core NIR pass, so the code remaining here is only needed for 64-bit integer types. Presumably in an attempt to remove the float handling, it replaced simple bit_size == 64 checks with this expression: (full_type & (nir_type_int64 | nir_type_uint64)) I believe that the intended expression was: (full_type == nir_type_int64 || full_type == nir_type_uint64) Unfortunately, the former is incorrect. Any integer or unsigned NIR type would trigger the former expression. For example: nir_type_uint32 & (nir_type_int64 | nir_type_uint64) => nir_type_uint This meant that we were splitting e.g. u2f16 on 32-bit unsigned types into u2f32 and f2f16, when we can easily natively handle that case. To fix this, we go back to simple bit_size == 64 checks. This pass is already run after nir_lower_fp16_casts which will split the float case, so we will never see it here. fossil-db on Alchemist shows a -1.14% reduction in affected shaders for google-meet-clvk shaders. In another ChromeOS workload, it improves performance by around 8% on Meteorlake. Thanks to Sushma Venkatesh Reddy for finding this performance issue! Fixes:f695a9fed2("intel/compiler: use nir_lower_fp16_casts") Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Ivan Briano <ivan.briano@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30091>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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