Kenneth Graunke 837c441acb intel/nir: Don't needlessly split u2f16 for nir_type_uint32
Commit f695a9fed2 moved the 64-bit float <-> 16-bit float conversion
splitting into a core NIR pass, so the code remaining here is only
needed for 64-bit integer types.

Presumably in an attempt to remove the float handling, it replaced
simple bit_size == 64 checks with this expression:

   (full_type & (nir_type_int64 | nir_type_uint64))

I believe that the intended expression was:

   (full_type == nir_type_int64 || full_type == nir_type_uint64)

Unfortunately, the former is incorrect.  Any integer or unsigned
NIR type would trigger the former expression.  For example:

   nir_type_uint32 & (nir_type_int64 | nir_type_uint64) => nir_type_uint

This meant that we were splitting e.g. u2f16 on 32-bit unsigned types
into u2f32 and f2f16, when we can easily natively handle that case.

To fix this, we go back to simple bit_size == 64 checks.  This pass is
already run after nir_lower_fp16_casts which will split the float case,
so we will never see it here.

fossil-db on Alchemist shows a -1.14% reduction in affected shaders for
google-meet-clvk shaders.  In another ChromeOS workload, it improves
performance by around 8% on Meteorlake.

Thanks to Sushma Venkatesh Reddy for finding this performance issue!

Fixes: f695a9fed2 ("intel/compiler: use nir_lower_fp16_casts")
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30091>
2024-07-11 02:37:05 -07:00
2022-11-22 19:04:13 +00:00
2024-03-13 15:21:07 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-04-24 19:51:59 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

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  $ cd build
  $ meson ..
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