Georg Lehmann 819938d2fa aco/sched_ilp: new latency heuristic
The main train of thought is that we should consider latency after
the write was scheduled. This means we rely a lot less on the input
order of instructions for good results.

Foz-DB GFX1150:
Totals from 75606 (95.25% of 79377) affected shaders:
Instrs: 43274326 -> 42129011 (-2.65%); split: -2.65%, +0.01%
CodeSize: 223049932 -> 218465796 (-2.06%); split: -2.06%, +0.00%
Latency: 297614199 -> 292317054 (-1.78%); split: -1.84%, +0.06%
InvThroughput: 57020160 -> 56336213 (-1.20%); split: -1.21%, +0.02%
VClause: 841775 -> 841861 (+0.01%); split: -0.06%, +0.07%
SClause: 1253516 -> 1253798 (+0.02%); split: -0.03%, +0.05%
VALU: 23893837 -> 23893828 (-0.00%); split: -0.00%, +0.00%

Foz-DB Navi31:
Totals from 75606 (95.25% of 79377) affected shaders:
Instrs: 42717592 -> 41531696 (-2.78%); split: -2.78%, +0.00%
CodeSize: 223582476 -> 218866196 (-2.11%); split: -2.11%, +0.00%
Latency: 297736383 -> 292450493 (-1.78%); split: -1.83%, +0.05%
InvThroughput: 47298730 -> 46934084 (-0.77%); split: -0.78%, +0.01%
VClause: 844982 -> 844892 (-0.01%); split: -0.07%, +0.06%
SClause: 1248433 -> 1248693 (+0.02%); split: -0.03%, +0.05%
VALU: 24819703 -> 24819704 (+0.00%); split: -0.00%, +0.00%

Foz-DB Navi21:
Totals from 76224 (96.03% of 79377) affected shaders:
Instrs: 46019515 -> 46015691 (-0.01%); split: -0.03%, +0.03%
CodeSize: 246992544 -> 246977404 (-0.01%); split: -0.03%, +0.02%
Latency: 324647457 -> 318661132 (-1.84%); split: -1.90%, +0.05%
InvThroughput: 74834800 -> 74269723 (-0.76%); split: -0.76%, +0.01%
VClause: 927601 -> 927579 (-0.00%); split: -0.04%, +0.04%
SClause: 1302666 -> 1303178 (+0.04%); split: -0.02%, +0.06%

Foz-DB Vega10:
Totals from 60142 (95.42% of 63026) affected shaders:
Instrs: 25117688 -> 25098175 (-0.08%); split: -0.10%, +0.02%
CodeSize: 129847464 -> 129769456 (-0.06%); split: -0.08%, +0.02%
Latency: 261606546 -> 262407481 (+0.31%); split: -0.12%, +0.43%
InvThroughput: 138422594 -> 138500401 (+0.06%); split: -0.03%, +0.09%
VClause: 555424 -> 555321 (-0.02%); split: -0.11%, +0.09%
SClause: 851219 -> 851620 (+0.05%); split: -0.03%, +0.08%

Reviewed-by: Daniel Schürmann <daniel@schuermann.dev>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33222>
2025-01-28 17:00:44 +00:00
2025-01-28 14:25:24 +00:00
2022-11-22 19:04:13 +00:00
2025-01-28 15:01:00 +00:00
2025-01-18 11:02:25 +00:00
2025-01-08 20:37:51 +00:00
2025-01-28 17:00:44 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%