Kenneth Graunke 815236b417 brw: Fix register unit calculation in SIMD32 LOAD_PAYLOAD lowering
We were wanting to check if the destination region spanned multiple
registers.  But we were checking against REG_SIZE, when the register
size is actually REG_SIZE * reg_unit(devinfo) now.

This meant that SIMD32 LOAD_PAYLOAD was always getting SIMD-split
on Xe2 platforms, generating a lot of unnecessary mess for compute
shaders.

fossil-db results on Lunar Lake:

   Totals:
   Instrs: 146178614 -> 143291988 (-1.97%); split: -1.98%, +0.00%
   Subgroup size: 11089632 -> 11089376 (-0.00%); split: +0.00%, -0.00%
   Cycle count: 22528892444 -> 22507551650 (-0.09%); split: -0.12%, +0.03%
   Max live registers: 48834202 -> 48886685 (+0.11%); split: -0.09%, +0.20%

   Totals from 134306 (24.10% of 557327) affected shaders:
   Instrs: 28806335 -> 25919709 (-10.02%); split: -10.02%, +0.00%
   Subgroup size: 4297680 -> 4297424 (-0.01%); split: +0.00%, -0.01%
   Cycle count: 956867650 -> 935526856 (-2.23%); split: -2.84%, +0.61%
   Max live registers: 13085711 -> 13138194 (+0.40%); split: -0.33%, +0.73%

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32471>
2024-12-04 02:42:34 +00:00
2022-11-22 19:04:13 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-11-18 22:29:14 +00:00
2024-11-07 17:57:57 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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