80b35fbefe5ecda3a6becd6df2a00761b9bfdaaa
Take this real-world (trimmed) shader:
precision highp float;
in lowp vec4 var_varVertexColor;
layout(location = 0) out vec4 out_FragColor0;
void main() {
vec4 textureColor0 = vec4(1.000000e+00, 0.000000e+00, 0.000000e+00, 1.000000e+00);
vec3 color = vec3(1.000000e+00, 1.000000e+00, 1.000000e+00);
vec4 outColor = vec4(vec3((color).rgb), 1.000000e+00);
(outColor *= vec4(var_varVertexColor));
(out_FragColor0 = outColor);
}
After opts, it's just a store from input to output. If we decide to lower
the input to 16-bit, then as long as the driver can handle 16-bit outputs,
it would be a good idea to demote the output and save the conversions.
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18003>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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