Dave Airlie 7f77554b5b radv/ac: setup mrt exports then export them in one go. (v2)
Noticed while looking at Sascha Willems deferred shaders.

This is a bit of an llvm workaround, llvm was producing this:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v4, v12, v5                      ; D2960004 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v5, v14, 1.0                     ; D2960005 0001E50E
        exp mrt1 v4, v4, v5, v5 compr                            ; C400041F 00000504
        s_waitcnt expcnt(0)                                      ; BF8C0F0F
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

After this change:
        v_cvt_pkrtz_f16_f32_e64 v4, v7, v8                       ; D2960004 00021107
        s_waitcnt vmcnt(0)                                       ; BF8C0F70
        v_cvt_pkrtz_f16_f32_e64 v0, v0, v1                       ; D2960000 00020300
        v_cvt_pkrtz_f16_f32_e64 v6, v9, 1.0                      ; D2960006 0001E509
        v_cvt_pkrtz_f16_f32_e64 v5, v12, v5                      ; D2960005 00020B0C
        v_cvt_pkrtz_f16_f32_e64 v7, v14, 1.0                     ; D2960007 0001E50E
        exp mrt0 v4, v4, v6, v6 compr                            ; C400040F 00000604
        v_cvt_pkrtz_f16_f32_e64 v1, v2, v3                       ; D2960001 00020702
        exp mrt1 v5, v5, v7, v7 compr                            ; C400041F 00000705
        exp mrt2 v0, v0, v1, v1 done compr vm                    ; C4001C2F 00000100

No waitcnt for exports are emitted.

v2: fixup index->mrt mapping (Bas).

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2017-04-25 23:26:11 +01:00
2016-08-30 16:44:00 -04:00
2016-08-25 13:55:52 -07:00
2017-03-29 11:53:03 +01:00
2017-04-23 22:23:22 -07:00
2016-05-25 12:23:12 -06:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see https://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
Description
No description provided
Readme 538 MiB
Languages
C 75.5%
C++ 17.2%
Python 2.7%
Rust 1.8%
Assembly 1.5%
Other 1%