7decc7efbacf9382a150733679d638d56e878e26
Texturing instructions can't read from constant sources, however this can work when the constant was transformed to constant swizzles and hence RC_FILE_NONE. Prevents a regression in single Unigine Tropics shader that uses constant (0.5,0.5) as a TEX coordinate in a next patch. We now convert to constant swizzles twice, first when translating from TGSI and than in constant folding. If we disable the first conversion rc_transform_tex will emit a mov from constant to temporary. With this patch, copy propagate will clean it up later. Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com> Reviewed-by: Filip Gawin <filip@gawin.net> Tested-by: Filip Gawin <filip@gawin.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20484>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
Description
Languages
C
75.5%
C++
17.2%
Python
2.7%
Rust
1.8%
Assembly
1.5%
Other
1%