Ian Romanick 7dba7df5e5 nir/range-analysis: Handle constants in nir_op_mov just like nir_op_bcsel
I discovered this while looking at a shader that was hurt by some other
work I'm doing.  When I examined the changes, I was confused that one
instance of a comparison that was used in a discard_if was (incorrectly)
eliminated, while another instance used by a bcsel was (correctly) not
eliminated.  I had to use NIR_PRINT=true to see exactly where things
when wrong.

A bunch of shaders in Goat Simulator, Dungeon Defenders, Sanctum 2, and
Strike Suit Zero were impacted.

Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira@intel.com>
Fixes: 405de7ccb6 ("nir/range-analysis: Rudimentary value range analysis pass")

All Intel platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 16280659 -> 16281075 (<.01%)
instructions in affected programs: 21042 -> 21458 (1.98%)
helped: 0
HURT: 136
HURT stats (abs)   min: 1 max: 9 x̄: 3.06 x̃: 3
HURT stats (rel)   min: 1.16% max: 6.12% x̄: 2.23% x̃: 2.03%
95% mean confidence interval for instructions value: 2.93 3.19
95% mean confidence interval for instructions %-change: 2.08% 2.37%
Instructions are HURT.

total cycles in shared programs: 367168270 -> 367170313 (<.01%)
cycles in affected programs: 172020 -> 174063 (1.19%)
helped: 14
HURT: 111
helped stats (abs) min: 2 max: 80 x̄: 21.21 x̃: 9
helped stats (rel) min: 0.10% max: 4.47% x̄: 1.35% x̃: 0.79%
HURT stats (abs)   min: 2 max: 584 x̄: 21.08 x̃: 5
HURT stats (rel)   min: 0.12% max: 17.28% x̄: 1.55% x̃: 0.40%
95% mean confidence interval for cycles value: 5.41 27.28
95% mean confidence interval for cycles %-change: 0.64% 1.81%
Cycles are HURT.
2019-08-29 13:15:53 -07:00
2019-08-28 15:52:07 +01:00
2019-05-24 18:44:18 +00:00
2019-08-04 11:11:32 +01:00
2019-04-15 13:44:34 -07:00
2018-08-16 13:52:56 -07:00
2019-08-20 22:33:49 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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