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This is done in ac_nir_lower_tex so that we can optimize derivative calculations with a different exec mask than the texture sample by using the nir_strict_wqm_coord_amd path. It's also more aware of divergence than nir_lower_tex is. fossil-db (gfx1201): Totals from 103 (0.13% of 79839) affected shaders: MaxWaves: 2610 -> 2620 (+0.38%) Instrs: 347283 -> 345912 (-0.39%); split: -0.40%, +0.00% CodeSize: 1892380 -> 1883824 (-0.45%); split: -0.46%, +0.00% VGPRs: 8028 -> 7824 (-2.54%) Latency: 3942575 -> 3939623 (-0.07%); split: -0.08%, +0.01% InvThroughput: 867147 -> 865281 (-0.22%); split: -0.24%, +0.02% VClause: 6230 -> 6221 (-0.14%); split: -0.19%, +0.05% SClause: 3910 -> 3914 (+0.10%); split: -0.26%, +0.36% Copies: 16091 -> 15721 (-2.30%); split: -2.74%, +0.44% PreSGPRs: 4651 -> 4658 (+0.15%) PreVGPRs: 6389 -> 6320 (-1.08%); split: -1.17%, +0.09% VALU: 228715 -> 227490 (-0.54%); split: -0.54%, +0.01% SALU: 32763 -> 32767 (+0.01%); split: -0.06%, +0.07% VMEM: 9027 -> 9024 (-0.03%) Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Georg Lehmann <dadschoorse@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37561>