Erik Faye-Lund 7b86920ae2 Revert "gallium/hud: don't use user vertex buffers"
The approach taken in this commit only works on drivers that expose
the PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT capability. For drivers
that don't, the buffer has been unmapped by the time we get to
hud_draw_colored_prims, leading to crashes.

It's not easy to fix the code, but drivers that do support coherent
mapping will most likely do the right think themseleves, so let's just
go back to using user-buffers here.

This reverts commit 4fe1fd4df4.

Fixes: 4fe1fd4df4 ("gallium/hud: don't use user vertex buffers")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3106
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5417>
2020-06-16 08:02:29 +00:00
2020-05-25 14:06:38 +00:00
2020-01-18 11:39:32 +01:00
2020-04-01 01:13:21 +00:00
2019-10-18 16:42:40 +00:00
2020-04-29 23:52:43 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Other repositories are likely forks, and code found there is not supported.


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---------------

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Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

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