7b123ad16aa7f14eade024d2329d44367b8b41d4
We now have proper nop dispatch for the unset functions.
The autogenerated code looks like this:
if ((ctx->API == API_OPENGLES2 && ctx->Version >= 31)) {
if (_gloffset_DepthRangeArrayfvOES >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_DepthRangeArrayfvOES] = (_glapi_proc)_mesa_marshal_DepthRangeArrayfvOES;
if (_gloffset_DepthRangeIndexedfOES >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_DepthRangeIndexedfOES] = (_glapi_proc)_mesa_marshal_DepthRangeIndexedfOES;
}
if (_mesa_is_desktop_gl(ctx)) {
if (_gloffset_AlphaToCoverageDitherControlNV >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_AlphaToCoverageDitherControlNV] = (_glapi_proc)_mesa_marshal_AlphaToCoverageDitherControlNV;
if (_gloffset_AttachObjectARB >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_AttachObjectARB] = (_glapi_proc)_mesa_marshal_AttachObjectARB;
if (_gloffset_BeginQueryIndexed >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_BeginQueryIndexed] = (_glapi_proc)_mesa_marshal_BeginQueryIndexed;
if (_gloffset_BindBufferOffsetEXT >= 0)
((_glapi_proc *)(ctx->MarshalExec))[_gloffset_BindBufferOffsetEXT] = (_glapi_proc)_mesa_marshal_BindBufferOffsetEXT;
...
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14000>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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