7a4fee71aa74f0e73cf6141c08ba1d536f20cd17
In commit 018ea68d87, when I
de-compacted clip planes on Gen6+, I updated both the old and new VS
back-ends to reflect the change in how clip planes are stored, but I
failed to change the code in gen6_vs_state.c that uploads clip plane
constants when using the old VS back-end.
As a result, if the set of enabled clip planes wasn't contiguous
starting with 0, then clipping would not occur properly. This patch
corrects gen6_vs_state.c to upload clip plane constants in the new
de-compacted form.
This only affects the old VS back-end (which is used for
fixed-function and ARB vertex programs, not for GLSL vertex shaders).
Fixes Piglit test fixed-clip-enables.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41603
Reviewed-by: Eric Anholt <eric@anholt.net>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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