7956a701d8
Calling this lower pass twice in a row would cause spurious set_vertex_and_primitive_count(0, undef) intrinsics after the proper set_vertex_and_primitive_count intrinsic. This pretty much turns any geometry shader into garbage. Fix this by treating nir_intrinsic_emit_vertex_with_counter and nir_intrinsic_end_primitive_with_counter just like the non-_with_counter versions. If no blocks would need set_vertex_and_primitive_count intrinsics added, exit the pass before doing any work. This prevents the need for DCE to do extra clean up later. Since this pass is potentially called multiple times via multiple invocations of a finalize_nir callback, it is (hypothetically?) possible that control flow could be changed to add new blocks that need this intrinsic. The check implemented in this commit should be robust against that possibility. v2: Add a_block_needs_set_vertex_and_primitive_count. Suggested by Timur. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12802>