7956a701d83a314a1100d787efe82acb82aa59af
Calling this lower pass twice in a row would cause spurious set_vertex_and_primitive_count(0, undef) intrinsics after the proper set_vertex_and_primitive_count intrinsic. This pretty much turns any geometry shader into garbage. Fix this by treating nir_intrinsic_emit_vertex_with_counter and nir_intrinsic_end_primitive_with_counter just like the non-_with_counter versions. If no blocks would need set_vertex_and_primitive_count intrinsics added, exit the pass before doing any work. This prevents the need for DCE to do extra clean up later. Since this pass is potentially called multiple times via multiple invocations of a finalize_nir callback, it is (hypothetically?) possible that control flow could be changed to add new blocks that need this intrinsic. The check implemented in this commit should be robust against that possibility. v2: Add a_block_needs_set_vertex_and_primitive_count. Suggested by Timur. Reviewed-by: Timur Kristóf <timur.kristof@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12802>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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