Erik Faye-Lund 777c25255b panfrost: minify dimensions when converting modifiers
When blitting resources, we need to specify the boxes in mip-level sized
coordinates. For the X and Y coordinates, missing this makes things
behave correctly, but only because we end up clipping away the excess
area.

However, for the Z coordinate of 3D textures, this will make us read
outside of the mip-chain during blitting, making us stumble and crash.

But let's fix what we do for all dimensions. And while we're at it,
rewrite the code a bit, so we don't end up computing any needless
values.

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26077>
2023-11-30 15:43:59 +00:00
2023-11-24 11:59:15 +00:00
2022-11-22 19:04:13 +00:00
2023-11-29 21:05:45 +00:00
2023-11-29 14:57:42 +00:00
2023-11-02 11:37:46 +00:00
2022-11-21 23:09:30 +00:00
2023-10-25 19:56:42 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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documentation (`docs/submittingpatches.rst
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