76fc8c8bb1979122af40ed143fed726050b293b9
Geometry shaders can output many vertices and thus have higher VPM memory pressure as a result. It is possible that too wide geometry shader dispatches exceed the maximum available VPM output allocated, in which case we need to reduce the dispatch width until we can fit the VPM memory requirements. Supported dispatch widths for geometry shaders are 16, 8, 4, 1. There is a limit in the number of VPM output sectors that can be used by a geometry shader that we can meet by lowering the dispatch width at compile time, however, at draw time we need to revisit this number and, together with other elements that can contribute to total VPM memory requirements, decide on a configuration that can fit the program into the available VPM memory. Ideally, we also want to aim for not using more than half of the available memory so we that we can run a pair of bin and render programs in parallel. v2: fixed language in comment and typo in commit log. (Alejandro) Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.html <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.html <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.html <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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