Marek Olšák 76eb3478cf radeonsi: take color interpolation into account for shader variants
Fixes:
- Sample shading now uses per-sample interpolation for colors if colors
  are the only inputs. (this is the only case that was broken)

Optimizations:
- BC_OPTIMIZE (barycentric optimization) is now enabled with MSAA if colors
  are qualified with both center and centroid. (BC_OPTIMIZE means that
  the hardware skips initializing centroid (i,j) if they are equal to
  center (i,j))
- If MSAA is disabled and at least 2 out of (center, centroid, sample) are
  used by all inputs now including colors, center is forced for all inputs.
- If INTERP_MODE_COLOR is not used and the legacy GL shade model is flat,
  the shader variant for flat shading is not generated.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8225>
2021-01-05 02:43:55 +00:00
2020-08-06 09:46:48 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2019-10-18 16:42:40 +00:00
2020-11-09 16:20:45 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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