Adam Jackson 768238fdc0 glx: Fix drawable refcounting for naked Windows
driFetchDrawable is only ever called from the MakeCurrent path, which
means it has to handle the case of pre-GLX-1.3 Windows being named as
the drawable. When it finds the drawable in the hash, it increments its
refcount before returning it, so for a GLXWindow it would be 2 on first
return, one from glXCreateWindow and one from glXMakeCurrent. But when
it does not find the drawable and creates one for the naked Window, the
reference count on first return would only be 1. As a result, if this
context was then ever bound to a different drawable, the old Window's
DRI drawable state (like the back buffer) would be destroyed.

Fixes piglit's glx-multi-window-single-context and glx-make-current for
a variety of drivers.

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6713
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17479>
2022-07-13 12:25:30 -04:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-06-28 14:02:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
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Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
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  $ meson ..
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