Jesse Natalie 74a811382f d3d12: Add a transition flag indicating that state accumulation is needed
Most call sites for transitions will only apply transitions to one or two
resources, and don't need to use the bo set, where each call is guaranteed
to insert the bo, only to walk the set immediately afterwards. Instead, they
can just append the barriers to the dynarray directly and skip the bo set.

Draws and dispatches still use the append approach, to accumulate the full
set of state needed for each subresource for the case where a single
[sub]resource is bound to the pipeline in multiple places.

Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17688>
2022-07-22 14:42:56 +00:00
2022-07-21 02:24:20 +00:00
2022-07-22 00:00:54 +00:00
2022-01-19 15:17:17 +00:00
2022-07-11 15:03:53 +01:00
2022-07-15 21:31:51 +00:00
2022-07-15 21:31:51 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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