73caa26e4319f4e0bbc0bf1d5d455ab0d53d20a3
Previously, we were using some heuristics to try and detect when a write was about to begin a live range, or when a read was about to end a live range. We never used the liveness analysis information used by the register allocator, though, which meant that the scheduler's and the allocator's ideas of when a live range began and ended were different. Not only did this make our estimate of the register pressure benefit of scheduling an instruction wrong in some cases, but it was preventing us from knowing the actual register pressure when scheduling each instruction, which we want to have in order to switch to register pressure scheduling only when the register pressure is too high. This commit rewrites the register pressure tracking code to use the same model as our register allocator currently uses. We use the results of liveness analysis, as well as the compute_payload_ranges() function that we split out in the last commit. This means that we compute live ranges twice on each round through the register allocator, although we could speed it up by only recomputing the ranges and not the live in/live out sets after scheduling, since we only shuffle around instructions within a single basic block when we schedule. Shader-db results on bdw: total instructions in shared programs: 7130187 -> 7129880 (-0.00%) instructions in affected programs: 1744 -> 1437 (-17.60%) helped: 1 HURT: 1 total cycles in shared programs: 172535126 -> 172473226 (-0.04%) cycles in affected programs: 11338636 -> 11276736 (-0.55%) helped: 876 HURT: 873 LOST: 8 GAINED: 0 v2: use regs_read() in more places. Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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