Connor Abbott 73caa26e43 i965/sched: use liveness analysis for computing register pressure
Previously, we were using some heuristics to try and detect when a write
was about to begin a live range, or when a read was about to end a live
range. We never used the liveness analysis information used by the
register allocator, though, which meant that the scheduler's and the
allocator's ideas of when a live range began and ended were different.
Not only did this make our estimate of the register pressure benefit of
scheduling an instruction wrong in some cases, but it was preventing us
from knowing the actual register pressure when scheduling each
instruction, which we want to have in order to switch to register
pressure scheduling only when the register pressure is too high.

This commit rewrites the register pressure tracking code to use the same
model as our register allocator currently uses. We use the results of
liveness analysis, as well as the compute_payload_ranges() function that
we split out in the last commit. This means that we compute live ranges
twice on each round through the register allocator, although we could
speed it up by only recomputing the ranges and not the live in/live out
sets after scheduling, since we only shuffle around instructions within
a single basic block when we schedule.

Shader-db results on bdw:

total instructions in shared programs: 7130187 -> 7129880 (-0.00%)
instructions in affected programs: 1744 -> 1437 (-17.60%)
helped: 1
HURT: 1

total cycles in shared programs: 172535126 -> 172473226 (-0.04%)
cycles in affected programs: 11338636 -> 11276736 (-0.55%)
helped: 876
HURT: 873

LOST:   8
GAINED: 0

v2: use regs_read() in more places.

Reviewed-by: Jason Ekstrand <jason.ekstrand@intel.com>
2015-10-30 02:19:43 -04:00
2015-10-23 17:53:48 -04:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
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