6fb4babfe98e222e648eb2ab210136b7540bf039
To avoid any alignment issues that triggers memory violations and eventually a GPU. This can happen if the stride (static or dynamic) is unaligned and also if the VBO offset is aligned to scalar (eg. stride is 8 and VBO offset is 2 for R16G16B16A16_SNORM). The AMD Windows driver also always splits typed vertex fetches. fossils-db (Sienna Cichlid): Totals from 56508 (40.54% of 139391) affected shaders: SGPRs: 2643545 -> 2664516 (+0.79%); split: -0.19%, +0.98% VGPRs: 2007472 -> 1995408 (-0.60%); split: -0.74%, +0.13% CodeSize: 70596372 -> 73913312 (+4.70%); split: -0.00%, +4.70% MaxWaves: 772653 -> 774916 (+0.29%); split: +0.37%, -0.08% Instrs: 14074162 -> 14567072 (+3.50%); split: -0.00%, +3.51% Cycles: 69281276 -> 71253252 (+2.85%); split: -0.00%, +2.85% VMEM: 22047039 -> 25554196 (+15.91%); split: +17.20%, -1.29% SMEM: 4120370 -> 4360820 (+5.84%); split: +7.41%, -1.58% VClause: 416913 -> 438361 (+5.14%); split: -1.86%, +7.01% SClause: 536739 -> 542637 (+1.10%); split: -0.33%, +1.43% Copies: 977194 -> 970015 (-0.73%); split: -2.43%, +1.69% Branches: 241205 -> 241193 (-0.00%); split: -0.06%, +0.06% PreVGPRs: 1505645 -> 1505379 (-0.02%) This fixes GPU hangs with bin/draw-vertices from Piglit on GFX10+ with Zink. Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7751>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `Freenode's #dri-devel <irc://chat.freenode.net#dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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