Christian Gmeiner 6d8bc4c98a etnaviv: tex_desc: Add seamless cube map support
Seamless cube map filtering requires setting the SEAMLESS_CUBE_MAP bit
in the texture descriptor's CONFIG1 field. Since this bit is controlled
by sampler state but stored in the texture descriptor, we need to handle
the mismatch between sampler state lifetime and descriptor immutability.

Create two texture descriptors per sampler view: one with seamless cube
map disabled and one enabled. At emission time, select the appropriate
descriptor based on the current sampler state's seamless_cube_map flag.

Passes all dEQP-GLES3.functional.texture.filtering.cube.* tests on GC7000.

Signed-off-by: Christian Gmeiner <cgmeiner@igalia.com>
Reviewed-by: Lucas Stach <l.stach@pengutronix.de>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35499>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Bug reports
-----------

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(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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