Mike Blumenkrantz 6bfbce0447 zink: rework buffer mapping
this collects a bunch of changes which need to be made but which can't
be split up incrementally without breaking things:
* move map offset to zink_transfer::offset for consistent handling
* fix stream uploader map rules to only apply for discard cases so
  the stream uploader doesn't explode
* fix the staging buffer map rules to apply to any non-staging readback
* stop making huge staging buffers for readback
* break out the DONTBLOCK case since this is only coming from qbo readback
* add explicit read-only sync for maps to stall on writes

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/12090>
2021-07-28 00:42:56 +00:00
2021-07-27 22:44:59 +00:00
2021-07-22 17:12:35 +00:00
2021-07-28 00:42:56 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
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Remember that not everyone is in the same timezone as you, so it might
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To figure out who you're talking to, or which nick to ping for your
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The next best option is to ask your question in an email to the
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<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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