6a8e6716acda67921508021ab6ecf1db63ed36c0
Indeed, the function nir_to_tgsi() returns an ureg_get_tokens() allocated
object which is assigned locally. The ureg_get_tokens() allocated object
should be freed.
For instance, this issue is triggered with a llvm enabled lima,
"piglit/bin/gl-1.0-rendermode-feedback -auto -fbo":
Direct leak of 512 byte(s) in 1 object(s) allocated from:
#0 0x7faeaa4500 in __interceptor_realloc (/usr/lib64/libasan.so.6+0xa4500)
#1 0x7fa4a88f1c in tokens_expand ../src/gallium/auxiliary/tgsi/tgsi_ureg.c:239
#2 0x7fa4a88f1c in get_tokens ../src/gallium/auxiliary/tgsi/tgsi_ureg.c:262
#3 0x7fa4a900f4 in copy_instructions ../src/gallium/auxiliary/tgsi/tgsi_ureg.c:2079
#4 0x7fa4a900f4 in ureg_finalize ../src/gallium/auxiliary/tgsi/tgsi_ureg.c:2129
#5 0x7fa4a91dfc in ureg_get_tokens ../src/gallium/auxiliary/tgsi/tgsi_ureg.c:2206
#6 0x7fa4b20a2c in nir_to_tgsi_options ../src/gallium/auxiliary/nir/nir_to_tgsi.c:4011
#7 0x7fa4a0c914 in draw_create_vertex_shader ../src/gallium/auxiliary/draw/draw_vs.c:77
Fixes: b5e782f5f4 ("aux/draw: use nir_to_tgsi for draw shader in llvm path")
Signed-off-by: Patrick Lerda <patrick9876@free.fr>
Reviewed-by: Emma Anholt <emma@anholt.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21924>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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