Faith Ekstrand 69d7fcd613 pan: Move point size and viewport lowering to postprocess
Panvk calls pan_preprocess_nir() from its preprocess hook that it hands
off to the Vulkan pipeline code.  That hook gets called before we have
the opportunity to lower geometry shaders.  This means that we get our
viewports lowered for the VS and then the geometry shader is trying to
work on lowered viewports, which is wrong.  Instead, we want to lower
later and only apply the viewport transform in the shader that runs as
the hardware VS.

Reviewed-by: Olivia Lee <olivia.lee@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38265>
2025-11-06 14:57:32 +00:00
2025-11-03 22:08:48 +00:00
2025-11-03 22:08:48 +00:00
2025-10-21 02:28:09 +00:00
2025-10-20 17:46:38 +00:00
2025-10-16 03:31:58 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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