Yiwei Zhang 69b458fdd7 panvk: fix imported external multi-planar image support
This change and the prior preparations have fixed the false assumption
of ordered image planes for external multi-planar image (YV12 has the
chroma planes swapped to map to the Vulkan format). We no longer need to
use plane data size to advance plane offset. The code paths for
subresource reporting, memroy reporting and memory binding are now
consistent across native disjoint/non-disjoint and imported external
images no matter single-planar or multi-planar.

Test:
- No regressions in dEQP-VK.ycbcr.*
- NV12 camera preview works on Android
- YV12 video playback works on Android
- Android graphics cts passing
  - BasicVulkanGpuTest
  - MediaVulkanGpuTest
  - CameraVulkanGpuTest

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35299>
2025-06-06 07:25:27 +00:00
2025-05-23 15:27:16 +00:00
2022-11-22 19:04:13 +00:00
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2023-11-02 11:37:46 +00:00
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2025-02-23 00:31:59 +01:00
2024-11-18 22:29:14 +00:00
2025-04-16 14:30:14 +02:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

Many Mesa devs hang on IRC; if you're not sure which channel is
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Remember that not everyone is in the same timezone as you, so it might
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The next best option is to ask your question in an email to the
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Bug reports
-----------

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(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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