6928bea7ca1f2ed308d8255c6816f44467306255
Prior to commit2f1869822, emit_fb_writes() looped from 0 to 3, writing all four components of a vec4 color output. However, that broke for smaller output types (float, vec2, or vec3). To fix that, I introduced a new variable (output_components[]) containing the size of the output type for each render target. Unfortunately, I forgot to actually initialize it in the constructor, which meant that unless a shader wrote to gl_FragColor, or the specific output for each render target, output_components would contain a garbage value, and we'd loop for a completely non-deterministic amount of time. Not actually emitting any color writes seems like the right approach. We may still need to emit a render target write (to terminate the thread), but don't have to put in any sensible values (the shader didn't write anything, after all). Fixes a regression since2f18698220. NOTE: This is a candidate for stable release branches. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54193 Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Paul Berry <stereotype441@gmail.com> Tested-by: Ian Romanick <idr@freedesktop.org>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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