Job Noorman 68ab25e6d4 ir3: split immediate state from rest of const state
On a7xx, the immediates that get promoted to const registers will be
initialized in the preamble instead of being part of the const state. So
technically, we won't need the immediate state that is part of the const
state anymore on a7xx. However, it is still a convenient place for
ir3_cp to store the immediates that should be promoted to const
registers before they are lowered to the preamble.

This causes one issue: the binning pass isn't allowed to modify the
const state while it's perfectly fine for it to use different immediates
compared to the non-binning pass on a7xx. Even pre-a7xx this is fine as
long as the size of the immediate buffer is the same.

To allow the binning pass to modify its immediate state while keeping
its const state immutable, this commit moves the fields related to
immediates into a new struct. Runtime checks are added to enforce that
the size of the immediate buffer is the same for the binning and
non-binning variant pre-a7xx.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/32454>
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://docs.mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ meson setup build
  $ ninja -C build/
  $ sudo ninja -C build/ install

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-------

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Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://docs.mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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