Instead of unconditionally mark the texture subresource dirty at transfer map, we'll set the dirty bit for write transfer only. Tested with lightsmark2008 and glretrace. Reviewed-by: Brian Paul <brianp@vmware.com>
Instead of unconditionally mark the texture subresource dirty at transfer map, we'll set the dirty bit for write transfer only. Tested with lightsmark2008 and glretrace. Reviewed-by: Brian Paul <brianp@vmware.com>