Danylo Piliaiev 67e33db4a6 glsl/linker: Fix xfb with explicit locations and 64bit types
1) Per GL_ARB_enhanced_layouts if explicit location is set for varying,
each struct member, array element and matrix row will take
separate location. With GL_ARB_gpu_shader_fp64/GL_ARB_gpu_shader_int64
they may take two locations.

Examples:

| layout(location=0) dvec3[2] a; | layout(location=4) vec2[4] b; |
|                                |                               |
|   32b 32b 32b 32b              |   32b 32b 32b 32b             |
| 0  X   X   Y   Y               | 4  X   Y   0   0              |
| 1  Z   Z   0   0               | 5  X   Y   0   0              |
| 2  X   X   Y   Y               | 6  X   Y   0   0              |
| 3  Z   Z   0   0               | 7  X   Y   0   0              |

Previously it wasn't taken into account.

2) Captured double-precision variables should be aligned to
8 bytes per GL_ARB_gpu_shader_fp64:
 "If any variable captured in transform feedback has double-precision
 components, the practical requirements for defined behavior are:
     ...
 (c) each double-precision variable captured must be aligned to a
     multiple of eight bytes relative to the beginning of a vertex."

v2: fix `output_size` calculations
         ( Andrii Simiklit <andrii.simiklit@globallogic.com> )

Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1667
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Signed-off-by: Danylo Piliaiev <danylo.piliaiev@globallogic.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/2333>
2021-04-01 17:16:33 +00:00
2021-04-01 08:33:41 +00:00
2021-03-30 20:17:19 +00:00
2020-01-18 11:39:32 +01:00
2021-03-20 10:38:55 +00:00
2021-03-25 19:10:03 +00:00
2021-03-20 10:38:55 +00:00
2021-01-13 09:46:19 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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