Iago Toral Quiroga 66de8b4b5c v3d: add a faster TLB blit path
Our current TLB path would case a job writing to the blit source
to be flushed, causing the TLB store which we would then reload
from memory to do the blit, which is not optimal. With this path,
if the job that writes the blit source has not been flushed, we
will configure it to also do the blit to the destination. This will
avoid the expensive TLB load for the blit and, if glInvalidateFramebuffer
has been used on the blit source, possibly the TLB store as well for
the job writing the blit source.

Reviewed-by: Jose Maria Casanova Crespo <jmcasanova@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30322>
2024-07-29 09:42:03 +00:00
2024-07-24 21:26:26 +00:00
2024-03-13 15:21:07 +00:00
2024-07-29 09:42:03 +00:00
2024-01-24 10:02:10 +00:00
2023-11-02 11:37:46 +00:00
2024-05-13 14:32:12 +00:00
2024-07-19 16:37:23 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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.. code-block:: sh

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