668259ef0b91dcecc71561909c630de4c4c6df55
For simplicity, we limit this feature to only one RAR-dependency per clause. This allows to quickly correct the register demand changes that occur by switching the kill flags. Totals from 5861 (7.34% of 79839) affected shaders: (Navi48) Instrs: 4891340 -> 4883789 (-0.15%); split: -0.21%, +0.06% CodeSize: 25556612 -> 25527244 (-0.11%); split: -0.16%, +0.05% VGPRs: 347044 -> 347140 (+0.03%); split: -0.13%, +0.16% Latency: 32697095 -> 32642428 (-0.17%); split: -0.25%, +0.08% InvThroughput: 4975909 -> 4975086 (-0.02%); split: -0.06%, +0.05% VClause: 102152 -> 93852 (-8.13%); split: -8.22%, +0.10% SClause: 101232 -> 101205 (-0.03%); split: -0.03%, +0.00% Copies: 305189 -> 305651 (+0.15%); split: -0.56%, +0.71% Branches: 87032 -> 87045 (+0.01%); split: -0.00%, +0.02% VALU: 2776634 -> 2777097 (+0.02%); split: -0.06%, +0.08% SALU: 662066 -> 660379 (-0.25%); split: -0.26%, +0.01% VOPD: 4801 -> 4800 (-0.02%); split: +1.21%, -1.23% Totals from 5680 (7.12% of 79825) affected shaders: (Vangogh) MaxWaves: 111282 -> 111290 (+0.01%) Instrs: 4955907 -> 4950709 (-0.10%); split: -0.15%, +0.04% CodeSize: 26026264 -> 26014272 (-0.05%); split: -0.10%, +0.05% VGPRs: 320784 -> 320776 (-0.00%); split: -0.03%, +0.03% Latency: 35645457 -> 35584438 (-0.17%); split: -0.32%, +0.15% InvThroughput: 8233912 -> 8236524 (+0.03%); split: -0.10%, +0.13% VClause: 107017 -> 96804 (-9.54%); split: -9.69%, +0.15% SClause: 98633 -> 98592 (-0.04%); split: -0.05%, +0.01% Copies: 394041 -> 393584 (-0.12%); split: -0.52%, +0.40% Branches: 120235 -> 120231 (-0.00%); split: -0.02%, +0.01% VALU: 3183571 -> 3183114 (-0.01%); split: -0.06%, +0.05% SALU: 735546 -> 734143 (-0.19%); split: -0.20%, +0.01% Totals from 2507 (3.96% of 63370) affected shaders: (Vega10) MaxWaves: 13643 -> 13637 (-0.04%) Instrs: 1496453 -> 1496135 (-0.02%); split: -0.11%, +0.09% CodeSize: 7777880 -> 7776608 (-0.02%); split: -0.09%, +0.07% VGPRs: 134164 -> 134104 (-0.04%); split: -0.11%, +0.07% Latency: 17465181 -> 17483075 (+0.10%); split: -0.36%, +0.47% InvThroughput: 8830470 -> 8851751 (+0.24%); split: -0.09%, +0.33% VClause: 42012 -> 38825 (-7.59%); split: -8.00%, +0.42% SClause: 34586 -> 34549 (-0.11%); split: -0.12%, +0.01% Copies: 137896 -> 137668 (-0.17%); split: -0.86%, +0.69% VALU: 1092468 -> 1092240 (-0.02%); split: -0.11%, +0.09% SALU: 132956 -> 132569 (-0.29%); split: -0.34%, +0.05% Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38135>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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