Jason Ekstrand 656ace3dd8 intel/nir: Move 64-bit lowering later
Now that we have a loop unrolling cost function and loop unrolling isn't
going to kill us the moment we have a 64-bit op in a loop, we can go
ahead and move 64-bit lowering later.  This gives us the opportunity to
do more optimizations and actually let the full optimizer run even on
64-bit ops rather than hoping one round of opt_algebraic will fix
everything.  This substantially reduces both fp64 shader compile times
and the resulting code size.  On the vs-isnan-dvec test from piglit:

Before this commit:

    1684.63s user 17.29s system 99% cpu 28:28.24 total
    101479 instructions. 0 loops. 802452 cycles. 79:369 spills:fills.
    Peak memory usage (according to massif): 1.435 GB

After this commit:

    179.64s user 7.75s system 99% cpu 3:07.92 total
    57316 instructions. 0 loops. 459287 cycles. 0:0 spills:fills.
    Peak memory usage (according to massif): 531.0 MB

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2019-03-06 17:24:57 +00:00
2018-10-31 19:15:50 +00:00
2019-03-06 17:24:57 +00:00
2017-09-06 17:48:50 +01:00
2019-03-05 20:49:42 +00:00
2019-02-07 20:14:14 +00:00
2019-02-21 10:26:10 -08:00
2019-02-24 19:26:15 +00:00
2018-11-13 17:25:02 +00:00
2018-08-16 13:52:56 -07:00
2019-01-29 15:30:25 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.html
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.html <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

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Bug reports
-----------

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(`docs/bugs.html <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.html
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses email mailing-lists for patches submission, review and
discussions.
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