Bas Nieuwenhuizen 6373845d98 winsys/amdgpu: enlarge buffer_indices_hashlist
Enlarge the buffer hashlist to prevent large numbers of misses
due to adding more buffers than can be cached in the hashlist.

The game I tested had CS's with up to 1500 buffers and the overhead
of amdgpu_lookup_buffer for various sizes was:

4096 1.97% (new value)
2048 4.37%
1024 6.92%
512  9.47% (old value)

(percentage of CPU usage in render thread as determined by perf)

The time spent in amdgpu_add_buffer self is ~4.2% in all cases and
for 4096 the time needed to clear the hashlist is still < 0.10%,
so I am not expecting significant regressions.

Signed-off-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Marek Olšák <marek.olsak@amd.com>
2016-03-09 00:52:07 +01:00
2016-03-02 18:38:42 -06:00
2015-03-16 22:55:08 -07:00
2016-02-22 10:38:37 -05:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
S
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