62d96a6546
This allows us to skip allocating state if it exists already. There are different scenarios where this can help: when updating only descriptors (not push constant data) and after blorp or simple shader run. Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/10898 Signed-off-by: Tapani Pälli <tapani.palli@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/28689>