Pavel Ondračka 6286e48e5d r300: fix negate mask computation when merging movs
The main problem here is we can have a negate bit set for an unused
channel, so we can't just OR together the negates when channel merging.
Right now the bug is hidden because how we run the pass order, but
that will change in a later commit. Add some helpers for merging of the
negates, they will be also used more in a later commits. As a bonus
construct the new source separatelly and only rewrite the original
instructions after checking that the final swizzle is valid.

Signed-off-by: Pavel Ondračka <pavel.ondracka@gmail.com>
Reviewed-by: Filip Gawin <filip@gawin.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17560>
2022-08-21 09:49:35 +02:00
2022-08-12 08:51:11 +00:00
2022-01-19 15:17:17 +00:00
2022-07-15 21:31:51 +00:00
2022-08-03 17:16:14 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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