Jason Ekstrand 61b0cfd84e i965/fs: Always set channel 2 of texture headers in some stages
In the vertex and fragment stages, the hardware is nice to us and leaves
g0.2 zerod out for us so we can use it for headers.  However, in compute,
geometry, and tessellation stages, the hardware is not so nice.  In
particular, for compute shaders on BDW, the hardware places some debug bits
in 23:15.  As it happens, bit 15 is interpreted by the sampler as the alpha
channel mask.  This means that if you use a texturing instruction with a
header in a compute shader, you may randomly get the alpha channel
disabled.  Since channel masks affect the return length of the sampler
message, this can lead the GPU to expect a different mlen to the one you
specified in the shader and this, in turn, hangs your GPU.

Cc: "11.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2016-01-15 16:44:02 -08:00
2015-03-16 22:55:08 -07:00

File: docs/README.WIN32

Last updated: 21 June 2013


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.

Recipe
------

Building on windows requires several open-source packages. These are
steps that work as of this writing.

- install python 2.7
- install scons (latest)
- install mingw, flex, and bison
- install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs
  get pywin32-218.4.win-amd64-py2.7.exe
- install git
- download mesa from git
  see http://www.mesa3d.org/repository.html
- run scons

General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.
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