61a4fc3ecc
Although meta shaders don't use any vertex buffers, there is no behaviour change but I think it's better to do this. Though, this saves two user SGPRs for push constants inlining or something else. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>