ac: remove nir_to_llvm_context from ac_nir_translate()
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@@ -6744,7 +6744,7 @@ static void prepare_gs_input_vgprs(struct nir_to_llvm_context *ctx)
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}
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void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
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struct nir_shader *nir, struct nir_to_llvm_context *nctx)
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struct nir_shader *nir)
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{
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struct ac_nir_context ctx = {};
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struct nir_function *func;
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@@ -6924,7 +6924,7 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
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nir_foreach_variable(variable, &shaders[i]->outputs)
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scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->info.stage);
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ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i], &ctx);
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ac_nir_translate(&ctx.ac, &ctx.abi, shaders[i]);
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if (shader_count >= 2) {
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LLVMBuildBr(ctx.ac.builder, merge_block);
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@@ -232,8 +232,7 @@ void ac_create_gs_copy_shader(LLVMTargetMachineRef tm,
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const struct ac_nir_compiler_options *options,
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bool dump_shader);
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struct nir_to_llvm_context;
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void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
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struct nir_shader *nir, struct nir_to_llvm_context *nctx);
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struct nir_shader *nir);
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#endif /* AC_NIR_TO_LLVM_H */
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@@ -861,7 +861,7 @@ bool si_nir_build_llvm(struct si_shader_context *ctx, struct nir_shader *nir)
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assert(nir->info.stage == MESA_SHADER_COMPUTE);
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si_declare_compute_memory(ctx);
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}
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ac_nir_translate(&ctx->ac, &ctx->abi, nir, NULL);
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ac_nir_translate(&ctx->ac, &ctx->abi, nir);
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return true;
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}
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