Mike Blumenkrantz 614c77772a st/pbo: fix pbo uploads without PIPE_CAP_TGSI_VS_LAYER_VIEWPORT
the code here tries to be too smart and only use a geometry shader if there's
actually multiple layers being uploaded, but the fragment shader also unconditionally
reads gl_Layer as long as the pipe cap for gs is set, which means that
in the case when the gs is dynamically disabled due to uploading a
single-layer surface, the fs has no input to read for gl_Layer and everything breaks

always using a gs isn't ideal, but it's considerably more work to manage multiple
fs variants based on layer usage

Fixes: c99f2fe70e ("st/mesa: implement PBO upload for multiple layers")
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8067>
2020-12-14 14:42:55 +00:00
2020-08-06 09:46:48 +00:00
2020-12-10 18:38:13 +00:00
2020-12-10 18:38:13 +00:00
2020-01-18 11:39:32 +01:00
2020-08-06 09:46:48 +00:00
2020-12-10 18:38:13 +00:00
2020-12-10 18:38:13 +00:00
2019-10-18 16:42:40 +00:00
2020-11-09 16:20:45 -08:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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-----------

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------------

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