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Ilia noticed that my lowering pass was converting the constant array used by textureGatherOffsets' offsets parameter to a uniform. This broke textureGather for Nouveau, and is generally a horrible plan, since it violates the GLSL constraint that offsets must be an immediate constant. When I wrote this pass, I neglected to consider whole array assignment. I figured opt_array_splitting would handle constant indexing, so this pass was really about fixing variable indexing. textureGatherOffsets is an example of whole array access that we really don't want to touch. Whole array copies don't appear to benefit from this either - they're most likely initializers for temporary arrays which are going to be mutated anyway. Since you're copying, you may as well copy from immediates, not uniforms. This patch makes the pass look for ir_dereference_arrays of ir_constants, rather than looking for any ir_constant directly. This way, it ignores whole array assignment. No shader-db changes or Piglit regressions on Haswell. Some Piglit tests generate different code (fixing textureGatherOffsets on Nouveau). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Tested-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Matt Turner <mattst88@gmail.com> Cc: "10.4" <mesa-stable@lists.freedesktop.org>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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