Samuel Pitoiset 5f3d3be24a radv: fix indirect dispatches on the compute queue on GFX10.3+
For weird reasons, the COPY_DATA packet doesn't seem to copy anything
while on the compute queue. Instead, use PKT3_LOAD_SH_REG_INDEX which
seems to work as expected.

Note that LOAD_SH_REG_INDEX on the compute queue is only supported by
the CP on GFX10.3, so we need to implement a different solution (load
from the indirect BO in the shader) for older generations.

This should fix the Control RT GPU hang.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15053>
2022-03-14 08:54:23 +00:00
2022-03-10 10:34:12 +00:00
2022-03-04 16:05:10 -08:00
2022-01-19 15:17:17 +00:00
2022-02-02 22:49:09 +00:00

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