Lionel Landwerlin 5f2288095b anv: fix shader identifier handling
When compilation is required, we should return
VK_PIPELINE_COMPILE_REQUIRED. The spec prevents the application from
passing a module or SPIR-V code so we have nothing to compile if the
cache lookup fails :

VUID-VkPipelineShaderStageCreateInfo-stage-06844:
   If a shader module identifier is specified for this stage, a
   VkShaderModuleCreateInfo structure must not be present in the pNext
   chain

VUID-VkPipelineShaderStageCreateInfo-stage-06848:
   If a shader module identifier is specified for this stage, module
   must be VK_NULL_HANDLE

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Cc: mesa-stable
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11208
Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29340>
2024-05-23 19:05:05 +00:00
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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---------------

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