5d0fd3270f028cd93efa5301c998be034826a102
With the advent of GLSL 3.00 ES, the version checks we perform in the GLSL compiler (to determine which language features are present) will become more complicated. To reduce the complexity, this patch adds functions check_version() and is_version() to _mesa_glsl_parse_state. These functions take two version numbers: a desktop GLSL version and a GLSL ES version, and return a boolean indicating whether the GLSL version being compiled is at least the required version. So, for example, is_version(130, 300) returns true if the GLSL version being compiled is at least desktop GLSL 1.30 or GLSL 3.00. The check_version() function additionally produces an error message if the version check fails, informing the user of which GLSL version(s) support the given feature. [v2, idr]: Add PRINTFLIKE annotation to the new method. The numbering of th parameters is correct because GCC is silly. [v3, idr]: Fix copy-and-paste error in the comment before _mesa_glsl_parse_state::is_version. Noticed by Ken. Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Acked-by: Carl Worth <cworth@cworth.org>
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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