5c92c21369ee3b4f52eb5aed183092ba3ee7e079
Main shader parts and geometry shaders are compiled asynchronously by util_queue. si_create_shader_selector doesn't wait and returns. si_draw_vbo(si_shader_select) waits for completion. This has the best effect when shaders are compiled at app-loading time. It doesn't help much for shaders compiled on demand, even though VS+PS compilation should take as much as time as the bigger one of the two. If an app creates more shaders, at most 4 threads will be used to compile them. Debug output disables this for shader stats to be printed in the correct order. (We could go even further and build variants asynchronously too, then emit draw calls without waiting and emit incomplete shader states, then force IB chaining to give the compiler more time, then sync the compilation at the IB flush and patch the IB with correct shader states. This is great for compilation before draw calls, but there are some difficulties such as scratch and tess states requiring the compiler output, and an on-disk shader cache will likely be a much better and simpler solution.) Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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