Jose Fonseca 5a1d3bcf26 llvmpipe: Add a linear rasterizer optimized for 2D rendering.
This change adds:

- an alternative rasterizer, which rasterizes bins in a left->right &
  top->bottom linear fashion;

- triangle -> rectangle detection;

- 1:1 blit detection;

- a special TGSI -> LLVM IR code generation that uses 8-bit SSE integers
  in AoS fashion (as opposed to 32bits floats.)

Altogether these changes yield a 2x to 3x performance improvement for 2D
workloads.  It was designed to render Windows 7 Aero and other Windows
built-in 3D applications (like Windows Media Player, Internet Explorer
11, UWP applications) with minimum CPU utilization, but it should be
generally applicable to other 2D-on-3D applications, like desktop
compositors, HTML browsers, 3D based UI toolkits, etc.

This was mostly the brainchild of Keith Whitwell back in 2010.  I wrote
TGSI -> AoS translation.  And many others added bug-fixes and
enhancements over the years: Roland Scheidegger, Brian Paul, and James
Benton.

Known issues:

- piglit spec@!opengl 1.1@quad-invariance will warn that "left and right
half should match" due to rounding error difference

- These optimized paths to kick in is that depth-buffer must not be
used, so some applications which want to benefit from these improvements
might need to be modified to ensure they use painter's algorithm instead
of depth-buffers.

Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Acked-by: Keith Whitwell <keithw@vmware.com>

v2: Incorporate Dave Airlie feedback: cleanup LP_DEBUG_xx; shrink 3+
empty lines.
v3: silence unused var warning, adapt to new upstream code (point setup)

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11969>
2021-07-21 22:40:18 +02:00
2021-05-07 13:41:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.
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