Pavel Ondračka 58f1931104 r300: use w channel for scalar opcodes if possible
The opcodes write to w by default so using anything else means we can't
schedule anything in the rbg slot anyway becasue we have to replicate the
result from w. We already attempt to do this during the scheduling, but
at that point it is more tricky, so doing it early leads to much better
code. Performance++

RV530 benchmarks:

Lightsmark, 1280x800, fullscreen
before:
    N           Min           Max        Median           Avg        Stddev
x   5         27.32         27.36         27.34         27.34   0.015811388
after:
    N           Min           Max        Median           Avg        Stddev
x   5         27.53         27.61         27.59        27.576   0.034351128

Unigine Sanctuary, 1280x800, fullscreen, medium shaders
before:
    N           Min           Max        Median           Avg        Stddev
x   5       10.1211       10.1238       10.1214      10.12192  0.0011211601
after:
    N           Min           Max        Median           Avg        Stddev
x   5       10.4607       10.4637       10.4619      10.46206  0.0012441865

RV530 shader-db:
total instructions in shared programs: 129643 -> 128038 (-1.24%)
instructions in affected programs: 45415 -> 43810 (-3.53%)
helped: 514
HURT: 43
total presub in shared programs: 4912 -> 5201 (5.88%)
presub in affected programs: 752 -> 1041 (38.43%)
helped: 40
HURT: 30
total omod in shared programs: 381 -> 383 (0.52%)
omod in affected programs: 6 -> 8 (33.33%)
helped: 1
HURT: 3
total temps in shared programs: 16904 -> 16841 (-0.37%)
temps in affected programs: 1377 -> 1314 (-4.58%)
helped: 81
HURT: 52
total lits in shared programs: 3555 -> 3550 (-0.14%)
lits in affected programs: 294 -> 289 (-1.70%)
helped: 13
HURT: 11
total cycles in shared programs: 194771 -> 193734 (-0.53%)
cycles in affected programs: 79079 -> 78042 (-1.31%)
helped: 452
HURT: 84
GAINED: shaders/glamor/82.shader_test FS

RV370 shader-db:
total instructions in shared programs: 82116 -> 81600 (-0.63%)
instructions in affected programs: 11888 -> 11372 (-4.34%)
helped: 273
HURT: 40
total temps in shared programs: 12438 -> 12441 (0.02%)
temps in affected programs: 692 -> 695 (0.43%)
helped: 36
HURT: 39
total cycles in shared programs: 128140 -> 127630 (-0.40%)
cycles in affected programs: 25838 -> 25328 (-1.97%)
helped: 266
HURT: 41
GAINED: shaders/0ad/12.shader_test FS
GAINED: shaders/CC3-tiberium-wars/314.shader_test FS
GAINED: shaders/lightsmark/16.shader_test FS
GAINED: shaders/sanctuary/159.shader_test FS
GAINED: shaders/sanctuary/162.shader_test FS
GAINED: shaders/sanctuary/51.shader_test FS
GAINED: shaders/sanctuary/54.shader_test FS
GAINED: shaders/trine/fp-422.shader_test FS

Partial fix for: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6661

Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24889>
2023-09-04 16:13:43 +00:00
2022-11-22 19:04:13 +00:00
2023-09-01 23:58:51 +00:00
2023-08-24 19:26:44 +00:00
2022-01-19 15:17:17 +00:00
2022-11-21 23:09:30 +00:00
2023-07-12 11:13:17 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

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Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

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Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


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