58f19311043c97fc20c077d04158519d01652703
The opcodes write to w by default so using anything else means we can't
schedule anything in the rbg slot anyway becasue we have to replicate the
result from w. We already attempt to do this during the scheduling, but
at that point it is more tricky, so doing it early leads to much better
code. Performance++
RV530 benchmarks:
Lightsmark, 1280x800, fullscreen
before:
N Min Max Median Avg Stddev
x 5 27.32 27.36 27.34 27.34 0.015811388
after:
N Min Max Median Avg Stddev
x 5 27.53 27.61 27.59 27.576 0.034351128
Unigine Sanctuary, 1280x800, fullscreen, medium shaders
before:
N Min Max Median Avg Stddev
x 5 10.1211 10.1238 10.1214 10.12192 0.0011211601
after:
N Min Max Median Avg Stddev
x 5 10.4607 10.4637 10.4619 10.46206 0.0012441865
RV530 shader-db:
total instructions in shared programs: 129643 -> 128038 (-1.24%)
instructions in affected programs: 45415 -> 43810 (-3.53%)
helped: 514
HURT: 43
total presub in shared programs: 4912 -> 5201 (5.88%)
presub in affected programs: 752 -> 1041 (38.43%)
helped: 40
HURT: 30
total omod in shared programs: 381 -> 383 (0.52%)
omod in affected programs: 6 -> 8 (33.33%)
helped: 1
HURT: 3
total temps in shared programs: 16904 -> 16841 (-0.37%)
temps in affected programs: 1377 -> 1314 (-4.58%)
helped: 81
HURT: 52
total lits in shared programs: 3555 -> 3550 (-0.14%)
lits in affected programs: 294 -> 289 (-1.70%)
helped: 13
HURT: 11
total cycles in shared programs: 194771 -> 193734 (-0.53%)
cycles in affected programs: 79079 -> 78042 (-1.31%)
helped: 452
HURT: 84
GAINED: shaders/glamor/82.shader_test FS
RV370 shader-db:
total instructions in shared programs: 82116 -> 81600 (-0.63%)
instructions in affected programs: 11888 -> 11372 (-4.34%)
helped: 273
HURT: 40
total temps in shared programs: 12438 -> 12441 (0.02%)
temps in affected programs: 692 -> 695 (0.43%)
helped: 36
HURT: 39
total cycles in shared programs: 128140 -> 127630 (-0.40%)
cycles in affected programs: 25838 -> 25328 (-1.97%)
helped: 266
HURT: 41
GAINED: shaders/0ad/12.shader_test FS
GAINED: shaders/CC3-tiberium-wars/314.shader_test FS
GAINED: shaders/lightsmark/16.shader_test FS
GAINED: shaders/sanctuary/159.shader_test FS
GAINED: shaders/sanctuary/162.shader_test FS
GAINED: shaders/sanctuary/51.shader_test FS
GAINED: shaders/sanctuary/54.shader_test FS
GAINED: shaders/trine/fp-422.shader_test FS
Partial fix for: https://gitlab.freedesktop.org/mesa/mesa/-/issues/6661
Reviewed-by: Filip Gawin <filip.gawin@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24889>
`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.
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