58e7392e12726c2590ae677efe1b10743f938edd
This hasn't been visible before. It showed up with lossless compression with: dEQP-GLES3.functional.fbo.color.repeated_clear.sample.tex2d.rgb8 Current fast clear logic kicks color resolves even for gpu sampling. In the test case this results into trashing of the fast color clear state between two subsequent clears, and therefore each clear is performed correctly. With lossless compression the resolves are unnecessary and therefore the clear state indicates that the buffer is already cleared. Without considering if the previous color value was the same as the new, clears that need to be performed are skipped and the buffer ends up holding old pixel values. v2 (Ken): Fix the comparison for gen < 9 Signed-off-by: Topi Pohjolainen <topi.pohjolainen@intel.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
File: docs/README.WIN32 Last updated: 21 June 2013 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. Recipe ------ Building on windows requires several open-source packages. These are steps that work as of this writing. - install python 2.7 - install scons (latest) - install mingw, flex, and bison - install pywin32 from here: http://www.lfd.uci.edu/~gohlke/pythonlibs get pywin32-218.4.win-amd64-py2.7.exe - install git - download mesa from git see http://www.mesa3d.org/repository.html - run scons General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.
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