586da7b32908eb6cb4282a58339689b6d23c224b
This NIR pass lowers stores in fragment shaders to:
if (!gl_HelperInvocaton) {
store();
}
This implements the API requirement that helper invocations do not have visible
side effects, and the lowering is required on any hardware that cannot directly
mask helper invocation's side effects. The pass was originally written for
Midgard (which has this issue) but is also needed for Asahi. Let's share the
code, and fix it while we're at it.
Changes from the Midgard pass:
1. Add an option to only lower atomics.
AGX hardware can mask helper invocations for "plain" stores but not for
atomics. Accordingly, the AGX compiler wants this lowering for atomics but
not store_global. By contrast, Midgard cannot mask any stores and needs the
lowering for all store intrinsics. Add an option to the common pass to
accommodate both cases.
This is an optimization for AGX. It is not required for correctness, this
lowering is always legal.
2. Fix dominance issues.
It's invalid to have NIR like
if ... {
ssa_1 = ...
}
foo ssa_1
Instead we need to rewrite as
if ... {
ssa_1 = ...
} else {
ssa_2 = undef
}
ssa_3 = phi ssa_1, ssa_2
foo ssa_3
By default, neither nir_validate nor the backends check this, so this doesn't
currently fix a (known) real bug. But it's still invalid and fails validation
with NIR_DEBUG=validate_ssa_dominance.
Fix this in lower_helper_writes for intrinsics that return data (atomics).
3. Assert that the pass is run only for fragment shaders. This encourages
backends to be judicious about which passes they call instead of just
throwing everything in a giant lower everything spaghetti.
Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Italo Nicola <italonicola@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21413>
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